Thursday April 24, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
DoNow.GIF
Watch Demonstration: RandomTemperature.sb
Class_Activity.GIF
Critical Information: Type comments to communicate with others who look at your program and to remind yourself what you did.
Critical Information: Loops and conditional statements that appear inside other loops and conditional statements are said to be nested.
Paper and Pencil Handout: RandomTemperature.sb Questions
Refer to the direction packet for RandomTemperature.sb to answer the questions.
Scratch Filename: BeeSting.sb Download this file and follow the handout directions.


TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection (7 minutes)
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
TURN IN DIRECTION SHEETS!!!
Return your folder to the side table on your way out the door.





Monday February 24, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use compound conditions and nested if else conditionals.
DoNow.GIF
Paper and Pencil Handout: Tic Tac Toe Drop Downs (5 minutes)
Class_Activity.GIF
Critical Information: Drop down menus are important. See the steps of the program running on the last page.
Scratch Filename: TicTacToePen.sb (Return packets at the end of the period.)

X directions.wav
O directions.wav
Homework.GIF
Paper and Pencil: Design and plan a maze game with levels and/or scoring.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection (7 minutes)
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
TURN IN DIRECTION SHEETS!!!
Return your folder to the side table on your way out the door.


Friday January 24, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Use conditional starters, and if else structures in programs.
DoNow.GIF
Paper and Pencil: (8 minutes)
Explain or graphically depict what your plan is for your own maze program.
Class_Activity.GIF
Scratch Filename: MazeYourName.sb
Add scripts to your Maze to make it work the way you have intended.
Include a celebration background or sprite.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection (5 minutes)
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.

Thursday January 23, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Design backgrounds and sprites.
DoNow.GIF
Paper and Pencil: (8 minutes)
Describe what type shape of a maze path is easy to move through.
Describe or draw a maze path that is more difficult to move through.
Class_Activity.GIF
Scratch Filename: MazeYourName.sb
Design 2 maze paths as backgrounds or sprites. One is the easy level, and the other is the harder level.
Design the piece or pieces that will move through the maze.
Design the target or targets which can be part of the background or separate sprites.
Use meaningful names for the backgrounds, sprites, and costumes.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection (5 minutes)
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.




Thursday January 2, 2014
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as the benchmarks.
Objective: Construct programs with sensing conditions and operator conditions.
DoNow.GIF

Class_Activity.GIF
Scratch File: SnowballGame.sb
Handout: SnowballGame.sb Part V: Background and Snowballs
Follow the directions in the packet carefully.
Grading includes naming the sprites and costumes, adding comments, correct functioning of the program etc.
Remember there is more to come.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.




Tuesday November 26, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that implements a conditional loop with a compound condition, and the if condition with random numbers and the = relational operator.
DoNow.GIF
Paper and Pencil: Look at the Thanksgiving.sb Directions.
1. What is the conditional loop that is being used?
2. There are nine of the same conditional being used. What is it?
3. What is the green logical operator that is being used in the conditional loop?
4. What 2 light blue sensing conditions are being used in the hexagon part of the conditional loop?
5. What green condition (that is a relation operator) is being used in the nine similar conditionals?
6. What other green operator is being used frequently in this program?
Finish Scratch File: 4LoopsEffects.sb (Construct DOK 3)
Class_Activity.GIF
Online: Google.com/images Search for Thanksgiving background 1600 x 1200
Save the file to the desktop. Write down the main domain web address for the source so you can add it to your background to give proper credit.
Scratch Filename: Thanksgiving.sb Use the 6-page stapled packet.
If you get your background from the internet, add text to the background with the main domain web address of the source.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.


Tuesday November 26, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that implements a conditional loop with a compound condition, and the if condition with random numbers and the = relational operator.
DoNow.GIF
Paper and Pencil: Look at the Thanksgiving.sb Directions.
1. What is the conditional loop that is being used?
2. There are nine of the same conditional being used. What is it?
3. What is the green logical operator that is being used in the conditional loop?
4. What 2 light blue sensing conditions are being used in the hexagon part of the conditional loop?
5. What green condition (that is a relation operator) is being used in the nine similar conditionals?
6. What other green operator is being used frequently in this program?
Finish Scratch File: 4LoopsEffects.sb (Construct DOK 3)
Class_Activity.GIF
Online: Google.com/images Search for Thanksgiving background 1600 x 1200
Save the file to the desktop. Write down the main domain web address for the source so you can add it to your background to give proper credit.
Scratch Filename: Thanksgiving.sb Use the 6-page stapled packet.
If you get your background from the internet, add text to the background with the main domain web address of the source.
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.


Friday November 22, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Construct a program that demonstrates the use of loops and conditional loops.
DoNow.GIF
Scratch Filename: Bounce.sb
Class_Activity.GIF
Scratch Filename: 4LoopsEffects.sb (Construct DOK 3)
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  1. Track your progress on the current assignment.
  2. Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in your papers.
Return your folder to the side table on your way out the door.


Thursday November 21, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Identify and categorize loops, conditional structures, and conditions.
DoNow.GIF
Paper and Pencil Handout: Definition Matching Refer to the notes in your folder from Tues and Wed. (DOK 1)
Categorize as Loop and/or Conditional (DOK 2)
Class_Activity.GIF
Scratch Filename: LoopsConditions.sb (Collect & Display DOK 2)
Collect and Display loops, conditionals, sensing conditions, and operator conditions in a Scratch program according to the directions on the handout.
Paper and Pencil Directions and Questions: Loops and Conditional Identification (List DOK 1)



Scratch Filename: 4LoopsEffects.sb Save the file to your desktop then open it. Follow the directions on the handout. Try to do the project with page 1 directions only. If you need more pictures, ask for page 2.
(Differentiated Instruction)
(Construct DOK 3)
TicketoutDoor.GIF
Paper and Pencil in Folder: Activity Log and Reflection
  1. Track your progress on the current assignment.
  2. Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Put your papers in your folder and return it to the side table on your way out the door.


For those who were at the play yesterday:
Thursday November 21, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Identify and categorize loops, conditional structures, and conditions.

DoNow.GIF
1. Read: Read the definitions paper in your folder.

Class_Activity.GIF
2. Scratch Filename: LoopsConditions.sb (Collect & Display DOK 2)
Collect and Display loops, conditionals, sensing conditions, and operator conditions in a Scratch program according to the directions on the handout.
2. Paper and Pencil Directions and Questions: Loops and Conditional Identification (List DOK 1)

3. Paper and Pencil Handout: Definition Matching Refer to the notes in your folder from Tues and Wed. (DOK 1)
Categorize as Loop and/or Conditional (DOK 2)


4. Scratch Filename: 4LoopsEffects.sb Save the file to your desktop then open it. Follow the directions on the handout. Try to do the project with page 1 directions only. If you need more pictures, ask for page 2.
(Construct DOK 3)

TicketoutDoor.GIF
5. Paper and Pencil in Folder: Activity Log and Reflection
  • Track your progress on the current assignment.
  • Reflect on what you learned today with a sentence that can start with one of the prompts shown at the bottom of the sheet.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Put your papers in your folder and return it to the side table on your way out the door.






Wednesday November 20, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Recognize cause and effect of scripts to actions, compare, and modify for efficiency. (DOK Level 2)
DoNow.GIF
Paper and Pencil Handout:
Class_Activity.GIF
Filename: Walking.sb

TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Track your progress on the current assignment and reflect on what you learned today on your Activity Log and Reflection journal papers in your folder.
  2. Rate yourself on goal attainment on the chart in your folder.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in papers and put away your folder on your way out the door.


Tuesday November 19, 2013
Goal: Students will be able to implement, analyze, and create scripts in Scratch that include looping and conditional statements to produce projects that are as good as or better than the benchmarks.
Objective: Define pertinent terms. (DOK Level 1)
DoNow.GIF
Paper and Pencil: Make sure your name is on all of your Activity Logs and Goal Charts.
Turn in all of your Activity Logs and Goal Charts, regardless of how much more space there is.
Class_Activity.GIF
Handout: Define, Use and Relate Vocabulary for the New Goal
  • implement (verb)
  • analyze (verb)
  • loop (noun)
  • conditional (adjective)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Track your progress on the current assignment and reflect on what you learned today on your Activity Log and Reflection journal papers in your folder.
  2. Rate yourself on goal attainment on the chart in your folder.
Save your file to the desktop and upload it to your Gaggle digital locker.
Delete your files off the desktop and empty the recycle bin.
Turn in papers and put away your folder on your way out the door.


Monday November 18, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use visual effects to create a simulation.
DoNow.GIF
Paper and Pencil Handout: Finish Baseball #28 and #30 Questions
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Packet: Baseball.sb (Directions pages 7 through 9)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.


Friday November 15, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Analyze visual effects.
DoNow.GIF
Paper and Pencil:
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Paper and Pencil Handout: Baseball.sb Questions Refer to your program and the directions packet to answer the questions.
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.


Thursday November 14, 2013
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use visual effects to create a simulation.
DoNow.GIF
Watch: Video of fireworks
http://www.youtube.com/watch?v=M0KKrmjv_ro
http://www.youtube.com/watch?v=OJyvi_fL7JA
Paper and Pencil: List and describe phases of one blast of fireworks.
Class_Activity.GIF
Filename: Baseball.sb Read the directions on the paper before you start.
Packet: Baseball.sb (Directions pages 7 through 9)
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.


Wednesday November 13, 2013 (Early Dismissal Day, No period 8)
Goal: Students will be able to follow printed and spoken directions to produce projects that are as good as or better than the benchmarks.
Objective: Use conditions to determine what actions should occur.
DoNow.GIF

Class_Activity.GIF
Paper and Pencil Handout: Baseball #28 and #30 Questions
After you finish page 5, answer the questions about the section of script in direction #28.
After you finish page 6, answer the questions about the block of script in direction #30.
TicketoutDoor.GIF
Paper and Pencil in Folder:
  1. Reflect on what you learned today on your journal papers in your folder.
  2. Activity Log with Self-Evaluation Key for Daily Progress, Effort and Understanding
  3. Rate yourself on goal attainment on the chart in your folder.
Close all software.
Return your folder on your way out the door.